Power Rangers Temple

Our society has created a hybrid and complex reality where material formations are complemented by fictional ones like movies, videogames, advertising, avatars… Special effects are now part of our lives, and VR is one of them. In order to operate in this amplified scene, it is urgent to deploy new architectural skills. Platforms like Oculus Rift, Gear VR, Google Cardboard, HTC Vive, and Hololens combined with softwares like Unity or Unreal open a whole new design field.
We see in VR the opportunity as architects to serve an extended community. With real architecture we have been able to create a shelter for a certain amount of people; with virtual architecture we aim to design environments for the digital organization of individuals that is almost infinite. We are in the process of understanding the kind of spaces this community is interested in inhabiting and the purpose those spaces can offer, from relaxation or disconnection to learning or pure entertainment.
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